There is a link at the bottom of the page for those that wish to download a version for themselves (for reference, for their own games, to show their parents, etc.). Players and organizers are encouraged to use this format and content for their own events but please do us the courtesy of giving us credit for whatever you use.
MINNESOTA AIRSOFT ASSOCIATION®
OUTDOOR SKIRMISH RULES & STANDARDS:
PLAY LOCATION: SPECIAL FORCES PAINTBALL
Adlib as much as you feel comfortable doing. Though this is written in the first person, it's just an outline and a reminder.
1. ADDRESS THE PLAYERS:
Thank you for joining us at this Minnesota Airsoft AssociationÂ® event. We guarantee you'll all have a good time today. I'm going to go through our basic rules now. If you know the rules, please bear with me, as there might be changes. If you have any questions please wait until I'm done with the entire briefing.
1) There is no firing, AT ALL in the Staging Area. Go into the play field, go to the chrono station, just don't do it in the Staging Area.
2) NO ONE REMOVES THEIR GOGGLES UNLESS THEY ARE IN THE STAGING AREA. NO EXCEPTIONS. IF YOU DO, AND WE SEE IT, YOU'RE KICKED OUT OF THE GAME.
As of the 2008 Summer Season, all players under the age of 18 are REQUIRED to wear Full Face Paintball Masks. This is a liability issue and is just the way things are.
3) When you're leaving the game field:
- - Remove your mag
- Point your gun in a safe direction
- Take a couple shots to make sure your chamber is empty
- Safety your gun
- Put on your Barrel Blocker
- THEN go into the Staging Area.
5) The games start on stop on the whistle blow or air horn.
6) When you are hit: Yell out you're "Hit!", put your Dead Rag on your head, raise your arms above your head, and walk out of the action to the Staging Area. Don't get in the way of other players. Try to move into in inactive area.
No talking to other living players, you're dead!!!
If you don't have a Dead Rag please come up after the Rules Briefing and get one. We give them out for a reason, USE THEM!!! We expect Dead Rags to be returned if you don't need them.
7) No shots within 10 feet. When you're that close, call for a Surrender. Surrender rules work like this:
- - The attacking player is in total control of the situation.
- The attacking player has no real risk of being shot.
- The defending player is either completely surprised by the attacking player or does not know that the attacking player is there.
- The two players are less than 10 feet apart.
- The attacking player is in a position where they could actually shoot the defending player.
If you have any issues or disagreements stemming from a Surrender Call, call a ref immediately.
8) We do not allow blind firing at our events. What does that mean? You cannot shoot without looking at your target. This means you cannot stick your gun around a corner and just start shooting. Same goes for shoving your gun over a wall or thru a window. Unless you are actually looking at your target, don't shoot. Regardless of how "cool" this may seem, it can be very dangerous.
9) There is no fighting here, not physical OR verbal. If you have a dispute, try to work it out with each other on the field, peacefully. If you can't, get a ref to assist you. We do not tolerate any fighting. If you do, you're out of the game.
10) Try to idle back on the swearing. It's not necessary. Playful swearing will be tolerated but insults directed at anyone else, player or referee, is an expellable offense.
11) DO NOT shoot people, friend or not, when there is not a game in progress. It's not funny and it just stokes tempers and grudges.
12) If you find gear, and don't know whose it is, please return it to me or one of the other refs. We will find the owner. If we find out anyone's stealing, they will be banned from all MAA Events....forever.
13) Please don't break anything on the field. Don't hack the trees or the structures. Just be respectful of the land and the people of SFP who allow us to play here.
14) BLINDMAN RULE. If there's any problem during the game, an injury, some kind of emergency, yell out "BLINDMAN" and keep yelling it. If you're not the one who started the Blindman call, keep yelling it yourself. Everyone does this, until you hear a whistle blow. Safety your weapons and sit back and wait until we figure out what's going on. Don't move to another position, if anything, if you're near an enemy, both of you move back a little. Don't remove your goggles unless told to do so. Think of it as a time out. Everything stops. When the game is ready to be restarted, you'll hear a call of "ALL CLEAR" and a time frame, IE: 30 seconds. Keep yelling that out too, so everyone knows. When you hear the whistle blow, the game is back on. Does everyone understand?
3. WAIVERS, CHRONO, & PAYMENT:
- - Make sure everyone has filled out a waiver form, paid, and has a wrist band. Remind players that referee's will be looking for wristbands.
- Make sure all players have chronoed their guns and have them tagged.
- - Announce the referees for the day.
- Announce that there are BB's and gas for sale and the prices.
- Tell people to keep their gear together in the Staging Area. To close and lock their cases. There is always a referee in the staging area but we can't see everything.
- Announce whether or not smoke is allowed. Verify with SFP representative.
- Ask if anyone has questions.
- Give a description of the game play for the day, IE: What kind of missions.
- Give everyone a break to finalize their setup.
- - SFP ALLOWS goggles only, but Full Face masks are always acceptable and preferred.
* As of 2008, all players under the age of 18 MUST wear Full Face Protection.
- ALWAYS remind players to drink water. During the briefing, during breaks, while walking on the field, etc.
- Member versus Non-Member BB's, Gas, and Green Fees differences.
- Remember MAA Merchandise for sale. Make sure the players know about them.
http://official.mnairsoft.org/SFP_Rules ... g_2008.PDF